STEP 14: Let's send our sprite to the final ship!

  • Run your program to see where it is!
  • Now that you have some experience with moving sprites on the stage, time to sink the third ship!
  • Sink the third ship by hitting all three targets with Glide To commands.
  • Click Submit and Next once the third ship has sunk!

To navigate the page using the TAB key, first press ESC to exit the code editor.

# THIS ACTIVITY IS IN PREVIEW ONLY MODE
  • Run Code
  • Submit Work
  • Next Activity
  • Show Console
  • Reset Code Editor
  • Codesters How To (opens in a new tab)