STEP 14: Let's send our sprite to the final ship!
- Run your program to see where it is!
- Now that you have some experience with moving sprites on the stage, time to sink the third ship!
- Sink the third ship by hitting all three targets with Glide To commands.
- Click Submit and Next once the third ship has sunk!
To navigate the page using the TAB key, first press ESC to exit the code editor.